AuthentiCity

Discover real local experiences, not just the tourist trail.

AuthentiCity travel discovery app UX prototype in Figma
My role
Team Lead & product designer
Timeline
2025 / 2 months
Tools
Figma, Maze
Client
Academic project
Team
6 people

Overview

Problem Statement.

Travelers and new residents in a city/destination, when traveling or in the few months after moving, often struggle to discover non-touristic places and local experiences. Whether they are alone or in small groups, these individuals seek to engage with the culture of their temporary or new home by exploring lesser-known spots, natural hangouts, tasting local cuisines, and participating in activities favored by residents. However, their lack of local connections and knowledge about the area frequently leads them to miss out on authentic experiences, compelling them to settle for mainstream, tourist-heavy options. This makes it challenging to truly experience the everyday life and unique culture of the place, diminishing the overall quality and depth of their travel or relocation experience.

Outcome.

A high-fidelity prototype that:

Scope and constraints.

Course timeline; limited Maze sample; mobile + tablet only; and intentionally not built yet: the full Discover page, a complete “travel buddy” feature, broader verification/moderation, and several secondary screens.



AuthentiCity three personas: travelers, new residents, locals

Research

Methods & Sample.

Top 3 insights → Decisions.

Through surveys and research, we uncovered key pain points in the existing traveling and experience apps.

📍 People want the real local stuff — but still value some landmarks.

We introduced dual perspectives: Locals and Travelers (dual ratings/leaderboards), so people can choose an authentic path or a more touristic one per moment.

😵‍💫 Existing apps feel generic and unreliable; users want an all‑in‑one, community‑driven source.

We emphasized community‑posted recommendations (profiles + badges) and combined navigation + recommendations + events into one place.

📢 Deals are interesting, but only if users control the noise.

We designed opt‑in Deals & Discounts by category (no pushy promos).

Ideation

Small artifacts that show how ideas started and evolved.

I had some concepts and ideas in my mind, so I ended up sketching some concepts

Handdrawn sketch of the app. Low-fidelity figma prototype of the app.

Information Architecture

App Flow.

The app is organized for browse first, contribute second: Gems, Community, Events, Connect, and Profile, with opt‑in Deals and Badges layered in. Bottom navigation keeps entry points thumb‑reachable; horizontal chips or filter icons provide secondary filters, and a subtle peek hints at side‑scroll (from testing). The dual Locals / Travelers lens is built into Community so users can switch perspectives without losing context, and access levels ladder from Guest → Signed‑in → Contributor.

app flow for AuthentiCity app

Feature user-flows.

Three lightweight flows turn the information architecture into action: post a recommendation, create an event, and set up a profile. I was responsible for creating the flow for Feature 2 (setting up a profile).

user flow for persona 3 (local) on AuthentiCity app

Carol's Journey.

As a Local Contributor, Carol moves from curiosity to enthusiasm: she discovers the app, completes a light profile, posts her first recommendation, and sees recognition via badges and engagement. The information architecture supports her by placing contribution entry points in Community, making Locals vs Travelers rankings visible, and providing a clear path to events. Opportunities for v2 include a welcome badge and stronger prompts after the first contribution.

user journey for persona 3 on AuthentiCity app

Core flows

Community — mobile: rankings, filters, saved.

Screen recording showing the community tab, filters and favourites.
The Community tab is the heartbeat: dual leaderboards (Locals vs Travelers), quick filters, and Favourites.


Profile & Settings — tablet: badges + deals.

Screen recording showing profile tab, journey badges and discounts.
Profile centralizes reputation (Journey Badges) and opt‑in Deals & Discounts by interest.


Events — mobile: before vs. after discoverability fix.

Screen recording showing horizontal filters before and after user testing.
~40% of testers missed the horizontal filters. We exposed the next chip to signal scroll; follow‑ups showed improved discoverability.


Visual system

AuthentiCity's visual system: colurs, typography, icons and core components.

Usability testing & iterations (Maze)

Task 1: Find your Journey Badges.

Issue. We had only 50% success in this task. People didn’t know where badges lived.

Iteration. Add a Welcome badge on first run; link Profile → Badges directly; show inline microcopy after the first contribution.

Task 2: How many filters can you find in the Events tab?

Issue. ~40% didn’t notice horizontal chips.

Iteration. Reveal the next chip (peek) to imply side‑scroll; keep chip labels short.

Selected quotes.

Great work! The menus were well labelled and intuitive. There is a nice variety of page layouts that are appropriate to each page. Side scrolling is really nice!

Really great! One idea: consider granting a free badge so new users learn where badges live.

You were the only group to implement an active-tab highlight, and it made navigation immediately clearer — great design instinct on your part.

— Instructor feedback (paraphrased)

Outcome & What I owned

Outcome (v1 prototype). Validated desirability; identified two critical issues (badge findability; events filter discoverability) and shipped targeted UI fixes.

What I owned.

What's next

Expanded view